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Skyrim npc editor merge esps12/20/2023 ![]() The only things that I can think that might be overwriting the textures are the Enhanced Factions - Companions mod, but that would only be for Aela, Ria, and Njada, but Bijin esps are below in the load order anyways. I do use requiem but I followed the texture merging instructions and loaded the Bijin esps before requiem.esp. Ysolda, Carlotta, Uthgerd, Aela, Ria, and Njada are examples of some that are not working correctly. Adrianne, for instance, is working properly and last time I checked, Mjoll was also working. However, some of the characters are working properly. The body seems to be working fine but the heads are either default heads or really ugly. The problem is that many of the NPCs affected by the Bijin mods (I have all three and do not use the AIO esp) don't work properly. But after having spent the entire day googling about this issue, I have not yet found a fix that works for me. Update xelib (see v0.6.0 and v0.6.I apologize in advance for writing this, as there are already multiple discussions about this. commands of reference console and useful, using the editor npc and ck combined and the basics of tesvsnip.Added Edit Merge Load Order tab documentation This is a quick tutorial on how to create a merged patch for Skyrim Special Edition.SSEEdit by zilav.Added Archive Creation Settings tab documentation page.Added GetREFRs, GetGameLanguage, GetInjectionTarget, WithHandleGroup, ExtractSignature, BuildReferenceMap, ResolveElements, and ResolveElementsEx documentation.Fixed merges not tracking archive action.Give it some time, since it may take a little while. Once you've selected the appropriate boxes, click the OK button at the bottom of the list. Usually, the masters will be Skyrim.esm and Update.esm. ![]()
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